Fixed version of: https://matticgreek.itch.io/dont-scare-me-like-that

(See that page for explanation and to leave comments.)

ABOUT THE GAME:

A puzzle-shmup where you can't shmup. Created for Game Maker's Toolkit Game Jam 2018.

Use the ARROW KEYS to move (the green square); get close to enemies (the yellow shapes) and press SPACE to startle them and see what they do.

Enemies are aware of you and the environment and adjust their behavior accordingly.

Thin rectangles are passive objects - such as the red gate at the top (turns green when open) - but may have effects.

Study the enemies' behavior and the environment, then scare the enemies at the right time to use their own weapons against them. Can you figure out how to destroy enough enemies to open the gate and move on to the next level?

There are four levels of increasing difficulty, and two enemy types.

Yeah, no graphics or sound. : / Had about a day to work on this. Just enough time to implement the mechanics and levels.

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